|
Dec 17, 2024
|
|
|
|
2021-2022 Catalog [ARCHIVED CATALOG]
Game and Simulation Development Arts
|
|
The Bachelor of Fine Arts in Game and Simulation includes courses on preproduction and game design development, with a focus on the study of art and its application to the disciplines of games and simulations. Entertainment and serious gaming is a dynamic industry that continues to grow despite economic downturns elsewhere.
Some features of game design arts at SSU:
- Emphasis on developing traditional art skills as a foundation to studies in 3D design.
- Experienced faculty from the game, and related, industries.
- Small class sizes to encourage student-to-student and student-to-professor interaction.
- State-of-the-art motion capture facilities.
- Three well-furnished computer classrooms.
- Opportunities to develop technical and programming skills in addition to design.
- Named in the Princeton Review’s Top Game Design Programs in the U.S. and Canada 7 years in a row.
As a part of the senior year, our program provides practical experience through a joint senior project with the Game Engineering program. Game Arts students collaborate to determine the scope and play of the game and take responsibility for the look and feel of the game by designing and developing art assets as well as creating animations and motion captured sequences. This project becomes an important part of the student’s portfolio.
Students who successfully complete SSU’s Game Design program will:
- Develop proficiency in the tools, media, software, and technology related to game design.
- Create work that demonstrates a strong concept, focused research, an understanding of design principles, and excellent use of 3D software.
- Employ a vocabulary for design critique and presentation.
- Prepare for the challenges of professional practice with an understanding of the role art and design plays within the gaming pipeline.
|
Concentration Requirements
Requirement |
Hours |
General Education Program |
33 |
Art Core Requirements |
30 |
Art Studio Concentration |
21 |
Digital 3D |
18 |
Gaming Electives |
12 |
General Electives (Chosen from courses other than ARTX) |
9 |
Total Hours Required |
123 |
Notes:
* The Art Core contains three art history courses that may be satisfied by courses from the GEP.
* MATH 2110 and PHYS 2211 satisfy the Quantitative Reasoning and Natural Sciences components, respectively.
General Education Requirements
Requirement |
Hours |
English Composition |
6 |
Oral Communication |
3 |
Quantitative Reasoning |
3 |
Engaged Citizenry |
3* |
Ethical Insight and Reasoning |
3 |
Fine and Performing Arts |
3 |
Global Perspective |
3* |
Historical Perspectives |
3* |
Human Behavior |
3 |
Literature |
3 |
Natural Sciences |
7* |
First Year Experience |
1 |
Senior Capstone |
3 |
Total Hours: |
44 |
Notes:
- Some majors have opportunities to double count certain courses withing the GEP for the major. Contact your academic advisor for details.
- Please refer to the General Education Program information for specific courses.
Art Core
Complete all courses (30 hours; 21 with all double counts) within this section.
Note: Three of the ARTH courses available to this section may be double counted to fulfill GEP requirements.
More information
This program is a part of the Fine, Digital, and Performing Arts department. For more information or to get started with this degree, contact the department chair or the department secretary.
General Electives (9 Hours)
Chose 9 hours from any courses other than ARTx.
|
|
|