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Mar 03, 2025
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2014-2015 Catalog [ARCHIVED CATALOG]
Gaming and Simulation Development Arts BFA
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Entertainment and serious gaming is a dynamic industry with multiple avenues for creative expression. The work requires one to be sensitive to artistic trends and style as well as technically savvy. The Game & Simulation Arts program has at its core a strong traditional foundation where the student is then provided avenues for study in high-end digital 3D graphics. Students in the BFA program work with students in the BS in Digital Simulation & Game Engineering to produce their final senior capstone project.
See also, gaming.shawnee.edu
A student who has successfully completed a degree in Game & Simulation Arts may have career opportunities, or further study, in areas which include:
- 3D Modeler
- 3D Animator
- 3D Character Artist
- 3D Environmental Artist
- Graphical Interface Designer
- Game Designer
- Technical Artist/Director
- Texture Artist
- Creature Rigger
- Virtual Lighting Artist
- Level Designer
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Concentration Requirements
General Education Program | 27 Hours | MATH 2110 and PHYS 2211 satisfy the Quantitative Reasoning and Natural Sciences components, respectively. | | Further information is listed in the General Education Program Requirements by Content Category in the | | current catalog or can be obtained from the dean’s office. | | Art Core Requirements | 30 Hours | Students must take the ARTG Senior Studio courses instead of ARTS. | 15 Hours | Art Studio Concentration | 18 Hours | Digital 3D | 17 Hours | Supporting Courses | 12 Hours | Art Gaming Electives | 6 Hours | General Electives Chosen from courses other than ARTX | | | | Total Hours Required | 125 Hours | Art Studio Concentration (15 Hours)
Supporting Courses (17 Hours)
Art Gaming Electives (12 hours)
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