Nov 26, 2024  
2007-2009 Catalog 
    
2007-2009 Catalog [ARCHIVED CATALOG]

Digital Simulation and Gaming Engineering Technology BS


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Simulation and game programmers are software developers who design, plan, and write video game or interactive simulation software. The specific job of the programmers is to turn ideas, art, sound, animation, and music into a game/simulation that actually works.

The simulation and gaming engineering technology program is designed for the student who wishes to work as a programmer/developer/analyst with expertise in realtime 3D graphics, simulation, multimedia, and visualization. The program is structured as a broad-based degree, giving students a primary mixture of computer science, computer programming, and 2D/3D graphics programming with additional classes in arts, design, math, physics, and other support classes.

Graduates of this degree program are able to work as game/simulation programmers, designers, and architects. The breadth of the graduates’ education allows them to also understand, appreciate, and participate in the entire game/simulation production process, but from a programmer’s perspective. Additionally, the strong computer science, computer engineering, and programming component of the degree allows graduates to obtain careers inmany non-game related fields of computing.

Modern video games and simulations require that a broad range of skills and subjects come together in a coherent fashion. Skilled programmers, artists, and designers must work together, each understanding the other, to bring a project from concept to fruition. To create an educational experience that closely matches this real-world development environment, the students in the simulation and gaming engineering technology degree work closely with students in the simulation and gaming development arts program. The team-based open-ended project environment of the intertwined degrees allows graduates to become comfortable in a work setting with a diverse work force of other programmers, designers, and game artists.

Careers available to graduates of the simulation and gaming engineering technology program include:

  • Game/simulation programmer
  • Game/simulation technical lead/technical director
  • Game/simulation engine developer
  • Graphics programmer
  • Medical/scientific/military simulation programmer
  • Multimedia developer
  • Applications programmer/analyst
  • Software engineer
  • Simulation research and development engineer

Degree Requirements:


General Education Program 24 Hours

The General Education Program is composed of 34 credit hours of which 10 hours may be satisfied by the following mathematics and science requirements in the simulation and gaming engineering technology curriculum: MATH 1300 and natural science courses PHYS 2211 and 2212. Further information about the GEP is listed in the General Education Program  or can be obtained from the department chairperson’s office.

 
Mathematics Courses 16 Hours
Natural Science Courses 8 Hours
Computer Eng. Tech. Courses 33 Hours
Simulation and Gaming Engineering 36 Hours

Technology Courses

 
Arts and Design Courses 9 Hours
Technical Electives 6 Hours
   
Total Hours Required 132 Hours

Technical Electives (6 Hours)


Examples of technical electives are CADD, 3D modeling, 3D animation, database systems, calculus 3, ordinary differential equations, numerical analysis, and technical management. Technical electives should be coordinated with the student’s academic advisor.

Bachelor Degrees


Special Notes

  • Students must complete—at Shawnee State— at least 12 credit hours in their majors. The 12 hours must be taken at the 3000 or 4000 level. In the case of the BS natural science, at least 8 of the 12 upper division hours must be in the first concentration.
  • General Electives Elective hours are not limited to any particular area of study and can be earned in science to enhance the major or to complete requirements for a minor. Courses from all departments of the University can be used to satisfy the electives requirements. Electives should include courses in the arts and humanities. Coherent groups of courses are encouraged and should be chosen with the student’s career objectives and personal interests in mind. Consultation with your faculty advisor is highly recommended so that electives can be an important component of your educational experience.

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