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Nov 21, 2024
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2012-2013 Catalog [ARCHIVED CATALOG]
Gaming and Simulation Development Arts BFA
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Return to: Programs (Graduate and Undergraduate)
Entertainment and serious gaming is a dynamic industry with multiple avenues for creative expression. The work requires one to be sensitive to artistic trends and style as well as technically savvy. The Game & Simulation Arts program has at its core a strong traditional foundation where the student is then provided avenues for study in high-end digital 3D graphics. Students in the BFA program work with students in the BS in Digital Simulation & Game Engineering to produce their final senior capstone project.
See also, gaming.shawnee.edu
A student who has successfully completed a degree in Game & Simulation Arts may have career opportunities, or further study, in areas which include:
- 3D Modeler
- 3D Animator
- 3D Character Artist
- 3D Environmental Artist
- Graphical Interface Designer
- Game Designer
- Technical Artist/Director
- Texture Artist
- Creature Rigger
- Virtual Lighting Artist
- Level Designer
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Concentration Requirements
General Education Program |
27 Hours |
MATH 2110 and PHYS 2211 satisfy the Quantitative Reasoning and Natural Sciences components, respectively. |
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Further information is listed in the General Education Program Requirements by Content Category in the
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current catalog or can be obtained from the dean’s office. |
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Art Core Requirements |
30 Hours |
Students must take the ARTG Senior Studio courses instead of ARTS. |
15 Hours |
Art Studio Concentration |
18 Hours |
Digital 3D |
17 Hours |
Supporting Courses |
12 Hours |
Art Gaming Electives |
6 Hours |
General Electives Chosen from courses other than ARTX |
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Total Hours Required
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125 Hours |
Art Studio Concentration (15 Hours)
Supporting Courses (17 Hours)
Art Gaming Electives (12 hours)
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Return to: Programs (Graduate and Undergraduate)
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